Sunday 12 April 2009

Help!


Hi Guys,

As some of you know I have been trying to model this hair for this character in Nurbs I managed to get it looking alright but now the renderer of choice has changed from maya software to mental ray and suddenly the transparancy map does not work in the same way. Before only the hair mapped onto the transparancy map would show (which worked well!), now the whole hair of the hair texture shows (check image above). anyone have any ideas??

Cheers

Tom

5 comments:

  1. Do you have "Alpha is Luminance" ticked bro ? :)

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  2. yeah...on the file texture node you need to go to colour balance and tick on "alpha is luminance", then it should work fine.

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  3. hi tom, maybe check this link:

    http://tutorial.jcwcn.com/3D-Graphics/Maya/Textures-and-Materials/2009-02-26/12685.html

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  4. Sorry guys didnt realise there was a comments bit! Thanks for your info I will look into those now..

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  5. Right alpha is Luminence is ticked.. I asked the supervisor and he said he would look into it, its weird it looks fine with maya software renderer. Also Thierry that is really cool there was something about wrapping V which is really useful.

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