Monday, 14 September 2009

texture baking explained


Texture baking is taking the different texture maps and making one map out of them. For example, if you have a the following maps I did below you can bake them to one map shown above. Bump, specular, transparency, diffuse and light infomation from the scene light rig is all 'baked' together in one map. This is done so when you make video game model's characters, levels the processor doesn't have to calculate it all real time, so you can use the cpu power to do other things. Thats my understanding of it...i guess you can use it in VFX, saves you loading in loads of maps and calculating everything, if the scene is set static with the light setup baked in you can do away with lights all together in the scene to save processing. :)

you can also export the occlusion map and then run it over the baked map using the multiplyer function.






Monday, 7 September 2009

baking spec, bump, transparency,diffuse,occlusion = 1 map

If anyone needs any help on texture baking, I've pretty much mastered it, let me know if you need help

Tuesday, 25 August 2009

linear workflow

So this is supposed to be a big deal. Admittedly I can't remember there being much of an emphasis on this at Escape - the general impression I got was everything gets saved/fixed in comp. I didn't even know the framebuffer tab in mental ray even existed until a few days ago.

So here we are, some useful links regarding linear workflow:

http://3dlight.blogspot.com/2008/09/linear-workflow-for-maya-mental-ray.html
http://www.djx.com.au/blog/2008/09/13/linear-workflow-and-gamma/
http://www.floze.org/2008/07/six-tuts-on-light-and-shade-part-i.html

Let us know if you get your head around it :-)

Sunday, 23 August 2009

RollingShutter

Hey guys ..

how have you been? I`m fine! but my country is not , after the typhoon hits Taiwan..many people still in the bad situation ..


anyway, I just want to let you know that The Foundry public a brand new tools for solve terrible RollingShutter Problems, do you remember those shots shotting by 5d mark 2 ,the CMOS sensor result in goddammit image-distortion problems, yeah ! The Foundry company provide the plug-in called RollingShutter can solve it now. so..dose anyone want to buy a new 5d mark 2, go for it!



here is the information link : http://www.thefoundry.co.uk/pkg_overview.aspx?ui=A757DC23-E017-41FF-983A-4E134721DDF6

Thursday, 13 August 2009

tif compression

just a quick one...

set your tif texture compression to 'none' in photoshop before you take it into maya to render, mental ray really hates it, but then again you probably know all this !

argh ! another hour wasted

Saturday, 8 August 2009

DVD Authoring Software

Does anyone know any good DVD authoring software, Ive been using Adobe Encore but I've never really been a fan of it.

Has anyone used any other software that they consider to be pretty good?

Friday, 7 August 2009

maya forum

Does anyone know of a good forum to ask questions about maya, modeling and materials ?