Hi Guys
I'm making a new shot in which I have some massive stone tablets in the park stacked together like dominos. The idea is i will push them and they will fall in a pattern, neat huh !
I'm having some problems with the modelling, being a pure low poly and non curves modeler this is proving difficult. If you look at my sketches you can see what I am trying to do.
Image 1 - top left
This is the shape i'm trying to make, I could make out of a square and then try and roudn the edges off but i'm thinking of a curve to get the exact shape and then extrude back. I've tried to make this but i end up with a tube shape without capped top and bottom. (I want this to be polygons as i prefer to uv map). You can see the depth in the image just to the right.
mage 2 - top right
When i can make this model stated above i can move on and make the more complex object on the top right, from there i should be able to make an edge for it like in image 3. Is this made by making the curve shape and extruding the profile aroudn the edge ?
If i can do this then I can make something similar to image 4 (bottom right)
The last task is image bottom left.
I want the US Army star to be cut into the stone, this must NOT be a bump or displacement but physical mesh, maybe boolean operation or can nurbs project it and delete one from the other. I'm trying to avoid nurbs though.
so i'll be most appreciative if you can help me out, cheers many thanks in advance
Seb